Midgard Factions - Imperials
Old description
The Imperial position has a rigidity that the Families lack. They have as their major priority the preservation of Imperial holdings. Thus, an attack on the smallest outpost is as serious as an attack on the main Imperial Preserve. The Imperials feel that they must respond in this way because they are spread so thin that they could fall victim to numerous attacks if the "locals" did not know that massive force would be used to respond to the least provocation. After a few lessons, Imperial Forces have been left alone. While a portion of the Imperial Army has been withdrawn, the locals are not willing to capitalize on the rumor that the Emperor has told the Governor of Midgard that he can expect no additional forces from the Imperial Homeland. The Governor must rely on the remaining crack troops and must augment them with native auxiliaries (players) to maintain order.
The Imperial Forces are led by the Emperor, who after returning to power after an unsuccessful plot by the Imperial Senate, disbanded the Grand High Council. The Emperor has a detailed court which aids him in the execution of his duties. In addition, there is a rather detailed organization under the control of the Governor of Midgard who is directly responsible for maintaining order through much of Midgard. Every province has at least one garrison city in a key location. Every region has at least one Imperial Magistrate who observes the behavior of the natives and settles disputes.
Description
Background and History
Purpose and Desires
Goals
- Prevent the loss of any Imperial holding.
- The maintenance of law and order in Midgard as defined by The Treaty Of Frostmarch.
- Prevent any family or religion from controlling all the non-Imperial cities in the following provinces: Frostmarch, Havn Wyr, Southkeep, and Seabreeze.
- Add one city per year to Imperial Control.
- Connect the Imperial Preserves with roads.
- Remain outside of alliances or agreements with the Families or the Religions.
Motivation
Game Benefits
Focus or Special Abilities
Specific Game Powers
Interfactional Relationships
Factional Enemies
Factional Friends
Ranks
- Governor of Midgard †
- Military Commander of Midgard †
- Proconsul †
- Minister †
- Consul
- Tribune / Senior Commander
- Provincial Governor
- Senior City Leader
- Senator
- General/Admiral
- City Leader
- Force Commander
- Deputy City Leader
- Centurion
- Magistrate
- Deputy Magistrate
- Militia Commander
- Deputy Militia Commander
- Auxiliary
- Citizen
† This is a single-position senior rank.